When we discussed games in class, we examined what were the actual requirements to fall under the title of "game." We wondered about plot. Does the story have to be an integral part of the game? Or can the user apply it? Does it actually have to be fun or is it purely for the completion of a goal? These questions and many more are the subject to intense study and debate. I doubt I could touch on all the issues. So instead, I'm going to focus on plot and touch on some of the other concerns depending on the game example. All of these examples are through video games, such as The Legend of Zelda, The Professor Layton Series, Jurassic Heart, and Super Hexagon.
The Legend of Zelda is one of the cornerstones of my childhood and many others. The Legend of Zelda is an action-adventure video game series by game designers Shigeru Miyamoto and Takashi Tezuka. The first game, The Legend of Zelda, was released in 1986. The most recent release was The Legend of Zelda: The Skyward Sword in 2011. The current game count is 15 individual games, which share the basic characters and items. The Legend of Zelda series has a rich story about its main character, Link, which crosses centuries and even realities. The plot of the series is so detailed that Nintendo has released an official timeline of the story. I cannot explain the full story, since that would take an entire post (or 8.) While each of these games has an established plot with character personalities, dialogue, and relationships, there is a little room for the player to add their own stories. Since Link is a silent protagonists, one of the games hallmarks and one of its jokes, the player can substitute their own reactions or create Link's personality. Other players prefer the silence and focus on the actual game play mechanics. Another interesting aspect of the Legend of Zelda series is style. While a few of the games share visuals due to
gaming system or time period, there is a wide variety of styles. The original games have the nostalgic pixelated appearance that first endeared gamers with a basic inventory and simple controls. Twilight Princess is known for its detailed, more realistic style with a darker tone. The Wind Waker, Phantom Hourglass, and Spirit Tracks games have a bubbly, cartoon appearance. The Legend of Zelda series is an example of the wide variety of styles that appear in video games. Another example of fascinating plot and style is the Professor Layton series.
Professor Layton is a puzzle adventure game for the Nintendo DS and Nintendo 3DS. The series is currently composed of 5 games and 1 film, with a 6th game and 2nd film in planning. The Professor Layton series has an established plot following Professor Hershel Layton and Luke Triton as they solve puzzles and mysteries. The game format is drastically different from The Legend of Zelda. There is no combat system or boss battles in this DS adventure. The game focuses on individual puzzles, which vary from riddles to math problems, in order to gather picarats. The thrill is solving brain-teasers, riddles, and word problems. It seems like a flashback to the elementary school days, but the difficulty of the puzzles rises through the games and provides a wonderful challenge. Overall, each game focuses on a different mystery.
Professor Layton and The Curious Village focuses on the protagonists' visit to a little town, where the residents are obsessed with puzzles and locating the Golden Apple. Each character has a very distinct personality. Two of the great delights of the games are the game (and visual) style and its music. The series has a set game and visual style. All of the games share the same puzzle format and appearance. The characters have dramatically different appearances, more akin to caricatures than anything realistic. The voice acting and music emphasize the quirkiness of the series with flourishes and magnificent violin and piano arrangements. As one of my personal favorites, I sincerely recommend the game. Here's the website for the first in the series:
http://professorlayton.nintendo.com/curiousvillage/ Try the free demo and get a feel for the puzzle format and game style. For a completely different game plot, check out Jurassic Heart.
Jurassic Heart is the game my group discussed in class. Basic Summary.....Jurassic Heart is a dating sim where the player is a high-school girl meeting up with her friend to buy a ukulele. He dropped his old instrument and needs to by a new one. In a touching back story, the player learns that her friend has stage fright due to a humiliating event earlier in his life. The humiliating event was dropping his ukulele in front of the school and being laughed at when he couldn't pick it up. Why couldn't he pick it up? Well, he has tiny arms...because he's a T-Rex. A tyrannosaurus rex. Jurassic Heart is a parody of Japanese dating games. The humor of the game is the characters acting like a t-rex is an everyday part of life. Some of the cliches of the Japanese dating game are prodded gently: the tragic back story, the
conversations, the cheesy confessions, and a sugary sweet ending at sunset. Japanese dating games are very popular and wide-spread. Some games have intense, realistic characters and plots. However, it is very available for parody and humor. Jurassic Heart is one example. Hatoful Boyfriend, a dating sim about pigeons, is another. Admittedly, Hatoful Boyfriend becomes incredibly dark in subject along the way. Sounds silly, since it's a dating game about pigeons in a pigeon school, but I warned you! ....None of you are going to believe me after viewing the start screen, are you? Anyway, the dating sim and dating sim parody are two types of video games that include plots and characters. Some video games do not have integrated plots, characters, or even a sense of humor or fun. These are challenge games.
Super Hexagon is an "action twitch" video game developed by Terry Cavanagh. The goal of Super Hexagon is to maneuver a small triangle around hexagon, square, or pentagon obstacles through small openings. The game varies speed, color, and music as it increases difficulty. Eventually, the player notices a pattern in the game. Until you notice that pattern, you're basically a panicking wreck of a gamer as you attempt to keep up with a rapid beat and nauseating pattern. It can be done, really. There aren't any "real" characters in this game. It's based purely on player vs. computer challenge. A player could personify the triangle or player's pointer and give it a plot (in the style of "Thomas was Alone" where simple geometric shapes are actually given personalities.) Mostly, it's the challenge. Another example of challenge is Give Up. Give Up, A Game About Failure and Regret (no really, it's on the title screen), is a game where the player maneuvers a tiny blue man around multiple obstacles in order to reach a door. These obstacles include: falling blocks, guns, lasers, saws, and blasting spikes. There isn't a story line about this little blue man. The blue man is just a stand-in for the actual player. Over the course of this game, it becomes incredibly personal. Give Up is an example of when the player IS the actual video game character. A computer constantly insists that you give up, the game mocks you with a giant blue button labeled "GIVE UP," and it becomes a personal challenge to defeat this game. Here's a link to the game (if you don't mind a few hours or days of insanity, you love challenge, and have a strong sense of sanity and perseverance):
http://armorgames.com/play/13662 If you'd prefer to watch someone else battle the game without stressing your own mind, here's a video of a "Let's Player" playing the game (there is profanity in the video): http://www.youtube.com/watch?v=gqvOWi0DjHM Overall, these games are good examples of one type of video game. These games do not have a set plot and lack a sense of "fun" (unless you count the pure thrill of victory and survival at the end.) These games are based on challenge.
What kind of games do you enjoy? Do they have integrated plot and characters? Or do you create stories for characters or play as "yourself"? Maybe you have a game that provides plot and asks you to add stories (like the DragonQuest series.) Are you having fun or crying from frustration? Are the battles or puzzles your challenge or do you prefer something a little more insane? Overall, video games are one of the most varied forms of entertainment. And writing this makes me want to play some games, so I'm off to watch someone play Give Up on Youtube. I'm not crazy enough to try it myself!